
The hard drive is a 1000 times slower than RAM, even SSDs are much, much slower. That’s simply because the program needs to constantly write and read the temporary data from a hard drive. High RAM usage may cause your scene to crash during the rendering or cause it to render too slow.Typical negative effects of unoptimized or poorly optimized scenes: That being said, let’s start off with our series on 3ds Max rendering. GarageFarm.NET’s render wranglers and other team members will play an important role in making this initiative happen. I decided to use my knowledge to create a series of tutorials on optimizing scenes in 3ds Max that will address those commonalities and will present you with techniques that aim to achieve faster and more stable rendering. My experience with working on personal projects and on hundreds of projects rendered on a render farm helped me identify certain themes and threads common to rendering. I’ve seen countless projects that were poorly optimized for rendering and resulted in long render times, high RAM usage and unnecessary size on hard drive. When you don't want to manually untangle UVs.Guide to rendering: Optimizing scenes in 3ds Max through geometry.When you want to have more or less pixel density in some areas.When you don't want to manually edit UVs.When you want to have equal pixel density for your textures.Situations in which you would want to use Unwrap Pro: Fast high quality UVs at a button press.You don't have to manually edit or pin UVs to produce great results.Use vertex colors or soft selections to increase the pixel density of important features.Save time and energy while unwraping meshes by not having to worry about distorted or overlaping UVs.

Unwrap Pro will not add seams or pack UVs for you. It is easy to use (just select some UVs and hold down a button).

It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds). Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion.

Fast Low Distortion, Overlap Free, Weighted Density UVs
